digital foundry, as you can see in the video above, did a technical analysis of Final Fantasy 7 Remake Intergrade for PC version. the answer? “Disappointing and meager.” Here are the details of what the newspaper said.
First, Digital Foundry claims that the game – no matter what – is true brilliant. The character models are great, the graphic sequences are impressive, the story is exciting, and the battles are fun and visually impressive. The Intergrade version of Final Fantasy 7 Remake improves lighting, textures, volumetric effects, and performance, as well as adding new content (also known as Intermission DLC).
Regardless of all of that, Digital Foundry shows that a file Technical Settings Available to the slim user. There are options for onscreen resolution, texture and shadow resolution, frame rate cap selection and some HDR settings. There is also an option that allows you to set the loading distance for characters, with values from 0 to 10. On PS4, the game is set to 0, and from PS5 to 7, while on PC it can be set to 10, which eliminates the appearance of characters: this is one of the few advantages, According to the newspaper, for the PC version on the PS5 version.
As for the texture resolution, we find only “high” and “low”. High is equal to PS5, while low is on average as PS4, although sometimes it can be worse. Additionally, some of the PS5’s flawed trims have not been improved. For shadows, a high level equals a PS5, while a low level reduces its quality. Shadows are handled differently on PS4, with close-ups at high resolution and shadows losing drastically.
The real problem is that Final Fantasy 7 Remake on PC completely lacks basic options, such as choosing anti-aliasing quality, texture filtering, motion blur, and ambient shutdown. Furthermore, DLSS is not supported. Then there is no support for the super extension. the frame rate It only allows you to set the maximum limits, from 30, 60, 90 and 120 fps: however, you cannot remove this limit. In addition, all settings are associated with dynamic resolution: during its operation, this function takes away from the player the freedom to choose how the game is displayed. In addition, the game suffers from stutter, regardless of the hardware used to play it. On PS5 there is no such problem. Digital Foundry also confirms that with DirectX 11 stutter is reduced.
Digital Foundry is generally disappointed with the results of Final Fantasy 7 Remake on PC, considering that with Final Fantasy 15, the Japanese company did a much better job. We already had an idea of the game’s poor results when Battle of Digital Foundry called it “the worst AAA game on PC”.
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