Players who are disappointed with the new event development, 343i promises changes – Nerd4.life

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    Players who are disappointed with the new event development, 343i promises changes - Nerd4.life

    The Halo Infinite Multiplayer Demo The players received him very positively, and he was free from some problems. Especially since launch, fans have done Complain about the speed of progress from the battle lane. Similar criticism has now arrived to the new criticism Breaking event: Tenrai It started a few days ago. Fortunately, 343 Industries is carefully listening to community feedback and promising the changes.

    Despite the changes made last week, players have complained about the time it takes to get all the rewards from the new event. Specifically, it must be completed 30 of 42 Challenges To unlock all 30 levels of rewards, including the coveted Samurai Yoroi armor. Among other things, challenges will be made available to groups of seven over the course of six weeks.

    This means that there is a weekly limit to progress, for example with this week’s challenges you can reach the maximum level 7. In short, it takes a long time to unlock all the rewards according to some players, especially those who cannot spend many hours to get into the game, because this A limited-time event, although it will repeat several times over the course of the first season. Another general complaint is that out of the 30 rewards, 16 are boosters and modifiers for challenges, while the rest are only 14 objects to customize.

    In a tweet, 343 Industries community manager Brian Garrard said the team received community feedback “loud and clear”. However, the changes will take some time, and the studio has decided to give the Halo Infinite development team a well-deserved little break after the efforts of the past few weeks.

    This was also added by Jospeph Staten, Head of Creative at 343i, in an interview with Eurogamer Easy to solve progress problems Regarding structural flaws and a reminder that multiplayer is still in effect in the beta phase, so naturally a “settlement” period would be needed to properly calibrate all the different aspects.

    To stay on topic, Staten explained yesterday how delaying the Halo Infinite co-op campaign was a painful, but fitting choice in favor of the game.

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