Cyberpunk 2077: Update 1.62 with Ray Tracing Overdrive mode has a release date

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    Cyberpunk 2077: Update 1.62 with Ray Tracing Overdrive mode has a release date

    Update 1.62 for Cyberpunk 2077 movie he has one release date Official: April 11, 2023. Will present among other things patch tracking, with status Ray tracking overdrivewhich would require a really high-performance system to run (we’re talking 40-series GPUs).

    CD Projekt Red announced with nvidia, on the occasion of GDC 2023, which is currently underway in San Francisco, at the Moscone Center (the traditional venue for the event). Cyberpunk 2077 will be the fourth game to use path tracing after Minecraft, Portal, and Quake. Naturally, it is clear to everyone that it will also be the most advanced in terms of technical performance.

    According to Nvidia, the Traceroute It will revolutionize the way video games are made. The graphics will generally become better, and, along with technologies such as DLSS 3 (essentially artificial intelligence-based upscaling technology), will allow developers to recreate worlds that are indistinguishable from reality.

    Unfortunately, there is still no press material for the GDC presentation, which we hope will arrive in the next few hours. Whatever the case, according to reports, Nvidia introduced the new technology by showing it applied to Cyberpunk 2077 at a technical seminar. As it turns out, in Ray Tracing Overdrive mode, the game’s lights looked more natural and the shadows softer and more beautiful to look at.

    Nvidia also expects other real-time track-following games to embrace going forward, with Cyberpunk 2077 leading the way for the blockbuster in its rollout. Unfortunately you will need to get one RTX card to take advantage of it. The official requirements are not yet available, but as mentioned earlier, we are talking about the Series 40 to get the most out of it.

    Path tracing is a 3D rendering algorithm that simulates the behavior of light being reflected and refracted within a scene, creating a random path for each ray of light emitted from a light source and tracing the path of each ray even when it is not being absorbed by an object or reaching the virtual camera.

    In this process, path tracing takes into account the reflection, refraction, shading, and indirect illumination of light within the scene. Thanks to this, tracing can produce very realistic and detailed images, but it also requires a great deal of computing power, since optical ray tracing is very computationally intensive.

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